Storyline 360: Upgrade Project Text
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Text autofit improvements offer three new autofit options that make it easier to control how text displays when it overflows its bounding box. These enhancements also use the latest text-rendering technology and support multiple accessibility features, such as accessible text and semantic formatting, at the same time.
Simply upgrade your project text, as described below, to take advantage of the autofit enhancements and make text more accessible.
(As of July 2021, text autofit improvements are disabled by default for new and existing projects. And as of August 2021, you can choose how Storyline 360 handles text that doesn’t fit its bounding box—let it overflow or add a scroll bar. Text autofit improvements have evolved over time based on your feedback. Learn more.)
Upgrade an Existing Project
You can easily enable text autofit improvements for an existing project in seconds. And if that project uses classic text, it'll get upgraded to the latest text-rendering technology at the same time. Just go to the Design tab on the ribbon, click Fonts, and select Upgrade Project Text. Or, right-click any text element, choose Format Shape, click the Text Box tab and select Upgrade Project Text. This upgrades project text all at once and saves a backup copy of the project file with the original settings.
Will Anything Be Different After Upgrading Project Text?
For the most part, your existing courses will look and behave as they did previously. However, you may notice a few improvements and changes to text.
There are three new autofit property controls. Visit this user guide to learn more. Storyline 360 automatically upgrades text elements that use a legacy autofit setting to a suitable, new autofit setting. For example:
Legacy Setting |
New Setting |
Resize shape to fit text |
Expand width |
Shrink text on overflow |
Fixed size |
Do not autofit |
Fixed size |
Accessible Text
After upgrading project text, you can make accessible text the default version if you prefer. Go to the Design tab on the ribbon, click Fonts, and select Display Accessible Text by Default, as shown below. This sets the Player.AccessibleText
variable to True
at the same time.